![]() While the spaceship itch was well taken care of, I could not shake the feeling that sitting in the cockpit of a virtual fighter would be cool. One of these was a game called EVE Online, some of you may have heard of it. Looking at anything off to the side was a huge pain with the N64 controller.Įventually, life pushed me away from dogfighting games and into other various virtual universes. ![]() The cockpit view from the original Rouge Squadron game. These disadvantages could have been overcome with more practice and “getting gud”, but with a lot of other life activities that was not a possibility. It was very difficult to look around and fly at the same time, and without the ability to see outside of a fixed view it was difficult to maneuver. Everything from the opening to Revenge of the Sith to any sequence with Vipers in Battlestar Galactica would set this off. The lesson would not stick, and on seeing a space dogfight play out I would try it again only to run into the same problem. Inevitably, I would change to cockpit view for a game, get my butt handed to me, and switch back to the ubiquitous third-person camera. I constantly wanted to fly “sitting” in the cockpit for some reason I could not place at the time. What all these games lacked was easy to use cockpit views. The Predator Light Fighter from Starlancer, one of my first favorite fighters. The group I spend my limited High School playtime with had few better pilots than me, and too many Friday nights were spent crammed into the virtual cockpit of an A-Wing, TIE Bomber, or ARC-170. Finally, Battlefront II arrived and with it online play. Rebel Strike was my first introduction to multiplayer dogfighting, and while the platform was not the greatest, I enjoyed shooting my friends down a lot. Later, it was Freelancer, Crimson Skies, and Rogue Leader, a staple on the family Gamecube much to my sister’s Pikmin-loving disappointment. My first taste of the genre on PC came from a demo of Starlancer provided by my uncle. Zooming around in a X-Wing was really cool. While my family did not have a Nintendo 64 or a PC capable of running the game, I happily lapped up every chance to play it that I could. Being as much a giant nerd as a kid compared to now, I was hooked instantly. The game placed you in control of an X-Wing or several other Rebel starfighters at various locations throughout the Star Wars galaxy. While out of state visiting relatives, one of my cousins introduced me to a game called Rogue Squadron. To help frame my excitement leading up to my first flight in Valkyrie, it’s important to understand my history with games where you fly a fighter. Having been what could be politely termed enthusiastic about starfighters since hearing “ Lock S-Foils in attack position ” for the first time, I wanted to give the game a shot. ![]() Outside of that, one of the things that I was personally looking forward to was trying EVE Valkyrie, CCP’s Virtual Reality starfighter game. Getting to meet lots of people that I had only spoke to over voice comms was an experience, one punctuated in importance by recent events. It was quite fun and I would love to do it again. Like several other staff members here at Imperium News, I attended the festivities in EVE Vegas during the last weekend of October. ![]()
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